Plastic waste and recycling in the EU: facts and figures

Plastic production has grown exponentially in just a few decades and so did the amount of plastic waste. The EU is already taking measures to reduce plastic waste, but what happens to the waste that is generated despite all efforts? And how can recycling rates be increased? Sadly, less than a third of plastic waste in Europe is recycled.

Find out more facts and figures on plastic waste and its recycling in the EU in this infographic of the European Parliament. Read more.

EU bans Single Use Pastics (SUPs) from 2021

In 2019 the EU approved a pioneer legislation to curb Single-Use-Plastics (SUPs) that enters to force from 2021.
The so called “SUP Directive” establishes different measures for different SUP products, including bans, market restrictions, labelling & design improvements, awareness raising and Extended Producer Responsibility schemes.
Read more on the EU Directive and a distilled Overview Guide (update 2021) on it.

WWF: My Footprint APP

WWF’s new app is designed to be a hub for your positive change, it’s full of practical advice on how you can implement positive changes for the planet into your life, fun and informative challenges that offer lots of opportunities for you to do your bit, and easy to use tracker so you can keep an eye on your impact.

The app is available on android and IOS.

Read More.

Litterati APP and lesson plans

Free STEM based lesson plans to bring engaging, practical, and eco-friendly content to your curriculum. These active, tech enabled lessons help students learn more about their local environment & possibly even make a lasting impact from the results of their work.

Lesson plans are categorised according to their duration (1 day, 1 week, 1 school year) students’ age, and topic.

Browse Litterati content here.

What is STEAM education?

STEAM Education is an approach to learning that uses Science, Technology, Engineering, the Arts and Mathematics as access points for guiding student inquiry, dialogue, and critical thinking.

This method results in students who take thoughtful risks, engage in experiential learning, persist in problem-solving, embrace collaboration, and work through the creative process. These are the innovators, educators, leaders, and learners of the 21st century!  This comprehensive article will help you understand the keys to a meaningful STEAM effort.

Read the full article here.

Source: artsintegration.com

My Little Plastic Footprint

Looking for a plastic footprint APP to try out with your students or family?

My Little Plastic Footprint is a gamification APP for individuals: Through a quiz of 100 questions it encourages users to become more conscious of their own actions and start a “plastic diet” by choosing sustainable alternatives.
Available in English language for iOS and Android devices.

https://mylittleplasticfootprint.org/

Discover more plastic footprints in the PLASTEAM’s Booklet of Good Practices.