The paper “Creative Learning in STEM: towards the design of an approach between theory and reflective practice” suggests that bodily engagement, emotions, self-expression and open-ended, creative exploration, should have a legitimate place in the science classroom. It proposes to move beyond the de-contextualised use of technology in learning towards a learning flow that fosters engagement, a way to develop children’s thinking, their voice and identity, making them feel able to share and contribute actively.
What is transformative Science? How is it produced and disseminated?
The condense guide ‘Co-designing the Science We Need for the Ocean We Want’, inspired by an international webinar series, offers a solid staring point on the: what, why and how to co-design salient, credible and legitimate ocean knowledge solutions. The recommendations are applicable in other science co-designing frameworks.
Plastic Free July® is a global movement that helps millions of people be part of the solution to plastic pollution – so we can have cleaner streets, oceans, and beautiful communities. Find many stories and good practices from around the world in their rich inspiring website.
Will you be part of Plastic Free July by choosing to refuse single-use plastics?
The “Plastic Pirates go Europe” is a citizen science project to research litter pollution in rivers in 3 European countries: Germany Slovenia and Portugal. Throughout these countries, young people are integrated into the scientific research process by collecting data on litter pollution at rivers. The data is then analysed by scientists and published in scientific journals.
UNESCO is uniting schools around the world to take action against waste.
Trash Hack: Action learning for sustainable development is a guide for teachers to engage their students to trash hack their classrooms, schools, communities and homes.
WWF’s new app is designed to be a hub for your positive change, it’s full of practical advice on how you can implement positive changes for the planet into your life, fun and informative challenges that offer lots of opportunities for you to do your bit, and easy to use tracker so you can keep an eye on your impact.
The app is available on android and IOS.
STEAM Education is an approach to learning that uses Science, Technology, Engineering, the Arts and Mathematics as access points for guiding student inquiry, dialogue, and critical thinking.
This method results in students who take thoughtful risks, engage in experiential learning, persist in problem-solving, embrace collaboration, and work through the creative process. These are the innovators, educators, leaders, and learners of the 21st century! This comprehensive article will help you understand the keys to a meaningful STEAM effort.
Looking for a plastic footprint APP to try out with your students or family?
My Little Plastic Footprint is a gamification APP for individuals: Through a quiz of 100 questions it encourages users to become more conscious of their own actions and start a “plastic diet” by choosing sustainable alternatives.
Available in English language for iOS and Android devices.
Discover more plastic footprints in the PLASTEAM’s Booklet of Good Practices.