Plastic Footprint APP

This tool which takes the form of an e-diary aims to monitor the plastic consumption within school and to raise awareness about the harmful impact of plastics, especially the Single Use Plastics (SUPs). The App provides green alternatives to commonly found SUPs, encouraging users’ creativity in achieving a plastic-free world.

Sign up to start monitoring and to change your consumption habits:

Curious to learn more? Watch the YouTube instruction videos:

3nd Project meeting, Greece, March 2022

The 1.5 day long meeting that was organised on 31 March and 1st of April, in Piraeus, Greece back to back with the EU Seminar, was held in order to monitor progress and discuss the next steps within PLASTEAM. After the official announcement of the Plastic Footprint, that will from now on be applied in the Partner schools and beyond, the project will shift focus on its next important deliverables, that is the Contest and STEAM-Box.

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EU Seminar, Piraeus, Greece, 30/3/2022

The Seminar officially launched the Plastic Footprint Application and announced the upcoming Contest and STEAM-Box. A total of 40 people from seven countries (Finland, Italy, Greece, Malta, Netherlands, Romania and Spain) and various backgrounds participated (39 face-to-face and 1 online).

During the event participants tried out the Footprint and discussed its potential use in various educational settings. Moreover, they discussed the challenges they face in their schools in phasing out plastics and proposed a series of educational interventions to start coping with this challenge.

Teaching resources on Circular Economy

As the next generation will lead the global transition to a circular economy, the Ellen MacArthur Foundation has created a set of resources to engage primary and secondary level children with circular economy — inspiring them to redesign our ‘take, make, waste’ system to make things better for people and the planet.

The resources (videos, reading materials, lesson plans, and interactive projects) on topics including climate change, fashion, food, plastics, and cities, can be used at home or school.

Read more and download the resources

The power of art: Ice lollies highlight Taiwan’s contaminated waterways

How do you consider the role of art in transmitting powerful messages to the public?  These “Plastic popsicles” are a great example how the visual arts can engage a broader public in issues of water pollution.

Students from New Taipei City collected samples from urban rivers, creeks and ports which they then froze in moulds and preserved in resin. ‘We hope when more people see this they can change their lifestyles,’ they said.

Read the full article here

Creative Learning in STEM

The paper “Creative Learning in STEM: towards the design of an approach between theory and reflective practice” suggests that bodily engagement, emotions, self-expression and open-ended, creative exploration, should have a legitimate place in the science classroom. It proposes to move beyond the de-contextualised use of technology in learning towards a learning flow that fosters engagement, a way to develop children’s thinking, their voice and identity, making them feel able to share and contribute actively.

Read the full article.

Myths & Little-Known Truths About Recycling

Recycling can be complex: Some people are uncertain about how it helps the planet, while others consider it a waste of time, money and energy.

Nonetheless, things have changed in the last years. More and more industries are trying to reduce their wastes and consumer behavior has shifted. Greater emphasis is now on reducing, reusing, and recycling, as people are becoming more conscious of the world’s waste problem.

Yet still, misconceptions remain. This article sheds light on six popular myths.

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Co-designing the science we need for the ocean we want

What is transformative Science? How is it produced and disseminated?

The condense guide ‘Co-designing the Science We Need for the Ocean We Want’, inspired by an international webinar series, offers a solid staring point on the: what, why and how to co-design salient, credible and legitimate ocean knowledge solutions. The recommendations are applicable in other science co-designing frameworks.

Access the guide.